Tales of Rambleon
University Level 6
An RPG-Metroidva pixel art game.
Tales of Rambleon is a pixel art Metroidvania with RPG elements where you can level up your character to defeat enemies on your quest.
My contributions
I am working on all gameplay based around the player,
Basic Player movement
The game includes basic player movement, allowing the player to walk and run both directions, crouch under platforms and jump at varied heights through how long they hold the jump button.
Advanced Player movement
As the player progresses through the game, they can unlock extra movements that include:
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Double jump
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Wall jump
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Dash
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These advanced movements allow the player to traverse the environments in more interesting ways.
Combat System
The player's side of the combat entails being able to get hit by enemies and able to attack back
Animation Manager
Animations were controlled through code in a script I created.
My main task was to add the animations to the player and advise teammates on programming animation players.
Character Class & Stats
I created the class system for the player to choose a character and that impact abilities, including:
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Damage strength
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Speed
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Magic ability
Arena Mode
I created the secondary game mode where the goal is to survive waves of enemies, with their damage and health increase each wave.
Team Tash
Kane Adams
Gameplay Programmer
Created all mechanics related to player and character controls, implemented animations and audio into game as well as an arena mode
George Martin
AI programmer
George created the AI for the enemies
Level 5 Contractors
As part of being a final year assignment, Level 5 contractors were employed for 6 weeks to help further the projects development
Matthew
UI Artist Contractor
Matthew produced UI for the game which is used throughout, with one example being the menu screen and buttons.
Helena
Artist Contractor
Helena produced a 2D model used for player interaction.