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Rolling Ruins

GMTK 2022 Games Jam

Roll the dice and adventure through top-down ruins along with your little robot friend, fighting past enemies to gain buffs to continue your adventure, how far will you get?

Title screen of Rolling Ruins

Rolling Ruins was made as part of the GMTK 2022 game jam where the theme was "role of the dice". In our game, we had the player roll a pair of dice which determined what maze layout you got and what buffs are activated.

My contributions

I worked on bug fixes, adding animation manager and ranged AI.
 

Dice rolling

Created initial code to randomly generate a number on a 6-sided dice and code to animate the roll.

Animations

Created an animation manager blueprint script that can control which animations play and determine the order/priority. 

Ranged AI

I worked on the ranged AI where bot will detect how far from the player it is and at certain ranges it will change states using a state machine. 

  1. The bot will first begin to approach the player

  2. Once a set range is reached, the bot will fire at the player

The Team

Kane Adams

Programmer

Worked on ranged AI, animations manager, bug fixing

Coral Weston

Designer

Worked on procedural maze generation and 2D sprites

Benjamin Brown

Designer

Created 3D models in menu scene

Jacob Howlett

Programmer

Created character controls, melee AI

Cameron Anderson

Designer

Created music and audio

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