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Change Equipment

Level 5 Experimental Games mini-assignment pitch

As part of an assignment, we were to work in groups to make pitches for a game. As part of our pitch we made a map and equipment designs where we implemented a change weapon feature

My contributions

Change Equipment

I created a script that stored the equipment in an array with all but one inactive and when the player presses a number key, the equipment under the allocated would be made active.

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Our Team

Kane Adams

Programmer

I created the change equipment mechanic

Brandon Humphries

Level Design

Brandon created the whitebox layout of map

Luke Jackson

Character and equipment design

Luke created the character models and props for the equipment to be changes

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