Critical Evaluation
Alongside the practical project and devlogs, a critical evaluation was created to show my understanding on what was done and how to improve.
Critical Evaluation
Adding Water and Colour Gradients
Demos and Modular code
Using Fractal Noise to Add Detail
Poisson Disc Sampling
Peer feedback and minor tweaks
Object spawning
Finishing Chunk Generation and Player Movement
Chunk loading attempt
Terrain and Seed generation
Choosing Project Idea
Pseudo-Random Numbers
Unresearched attempt at generation